The task handed to the workshop participants is to build interactive kinetic sculptures to be placed in public space. Their movement is to be based on data collected in real-time or recorded previously in another form. The participants learn how to collect, process and animate data as well as being introduced to Arduino programming, basic electronics and servo mechanics.
The workshop is designed for all those interested in art in public space. Participants should have a basic knowledge of Arduino programming and their own laptops. It is also helpful to bring good ideas/observations on urban space. Ability to think out of the box and produce creative ideas are essential.
Working in small groups (2–3 people), the participants will receive entry-level training on collecting, using, processing and animating urban data as well as being able to acquire introductory knowledge of Arduino programming, basic electronics and servomechanisms.
He is a creative programmer and multimedia artist, working at the intersection of art and technology, and a new media, data visualisation and generative art enthusiast.
He is a multimedia artist creating animations, videos and vj performances, who takes particular interest in kinetic art and video mapping wrapped in the form of audio-visual installation.